Subject : Alternative
Universe Kavzar Code Name : WARRIOR
KAVZAR Original Unit Name : Unknown Height : 305 cm (~10
Feet) Weight : 928 kg (~1
Ton) Race : Kavzar Rank : Unknown Status : Loyal servant
of our Alternative Universe Gen.
Description: Recently, we were
able to detect a dimensional opening on Earth where two new and powerful Kavzars
exited. Intelligence tells us that these are Warrior Kavzars coming from the
same universe as the Warrior Guyver 2 originated from. Its is a universe where
the Warrior Project was completed and the Guyver Zoalord event never happened.
We were able to get detailed scans of their abilities and found they were even
more powerful than our own Kavzar Commanders. Whether these beings are the only
type that exists in that parallel universe or whether they too possess more
powerful versions is unknown.
Any encounter with these beings should be
considered a chance to advance the Kavzars of our own reality. All Kavzars and
servants of the Gen have been informed about these beings and any sighting of
them in our universe is to be immediately relayed to the Council of the 13. |
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Psychological Profile: Presumably these warriors have similar
programming to our own Kavzars. A genetically engineered Warrior servant race,
the Kavzars are completely loyal to the Gen and are more than willing to
instantly kill or be killed at their command.
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Present estimates
of subjects abilities have been compiled and summarized below.
-PHYSICAL STRENGTH:
Subject's physical strength has been estimated to be ten times greater than a
normal standard Guyver's, granting the subject the approximate strength of 1,000
men.
-POWER/STAMINA:
The unit's natural Bio-Boost process is effectively replaced with an advanced
HSL (Hyper Space Link) power system and an improved regulating efficiency that
gives subject unlimited energy reserves by continuously siphoning energy from
Hyper Space to maintain the process at peak efficiency, granting subject
unlimited energy reserves and stamina. This system is so efficient that the
subject does not need to rest or eat.
-SPEED:
Running speed is 1,875 MPH, with a sustainable max. of ~2,250 MPH under ideal
conditions, and a max. acceleration factor of ~45 G's. Flight is attained
through gravitational control, just like a standard Guyver, but the subject's
superior power and armor technology lets the subject attain a flight speed of
4,500 MPH, with a sustainable max of 6,000 MPH, and a max. acceleration of ~65
G's. Reflex speed is 50 to 400 times human normal peak.
-TELEPORTATION:
The subject’s ability to access hyper space to physical send himself to and from
hyper space and thus use hyper space to teleport himself virtually anywhere he
wishes at will. This ability can also be extended to whoever or whatever the
subject is in close physical proximity to by creating a spatial warp that
tunnels through hyper space and protects whatever is being transported from the
intense energy filled hyper space, but unlike the subject's normal teleportation
this ability is limited to planetary distances. The tunneling effect of the
spatial warp breaks down over longer distances and could thus expose whatever is
being transported to the energy filled hyper space. The subject can also
generate wormholes in space for faster than light travel.
DEFENSE SYSTEMS:
-DURABILITY:
Subject's bio-armor is far more advanced than even our Kavzars, containing
control medal like elements that make it not only more dense but far more stable
and adaptable. The armor can actually
learn from damage to make the unit resistant, if not immune, to attack. Any
damage sustained is also regenerated at a rate twenty times faster than a
standard Guyver's norm.
Defense is further augmented by a continuously generated body shaped shield
aura, an extra secondary shield that protects subject's Control Crystal, that
allows subject to survive anything up to twice the power of a full double mega
smash level attack with minimal damage and can reinforce subject's physical
integrity when necessary. This defensive field is also an integral part of the
unit's ability to adapt and thus can also be optimized to help make the subject
resistant to attack.
-SHIELDS:
The subject can produce a blast shield
similar to the blast field that all Guyvers produce when they activate their
armor that allows him
withstand an attack of up to ten times more powerful than a standard Guyver's
double mega smasher. The Cyclone Power Matrix when focused, the subject can
generate a powerful directional shield that when combined with the pressure
cannon withstand up to a hundred times the power of afull double mega smasher
attack from a Guyver with little damage. The downside to this shield is that
because it is a directional shield, it leaves other areas open to attack.
-HYPER SENSORS:
The advanced link to the subject’s brain helps process the sensory information
that provides the him with a kind of HUD (Head's Up Display) or augmented
perception. Providing the host with tactical information and keeping track of
both friend and foe activity with ease. This combined with the 3D sensory orb
system, grants the subject with a near omnipotent awareness of his environment.
Since the hyper sensors can also sense through obstacles, within its active
sensory range, it is nearly impossible to surprise the subject in battle. The
range of the Hyper Sensors have been estimated to be approximately 1000 meters
(~3280 Feet) for active perception and up to a fifty times that for passive
perception.
WEAPON SYSTEMS:
-INFRARED CYSTAL LASER:
The subject’s Control Crystal’s
ability to fire an highly efficient infrared and bio-laser beam has been
enhanced to be twenty times greater than a standard Guyver’s infrared beam. The
subject can channel additional bio-energy through the beam for an effect ten
times greater than normal but reduces the range of the weapon.
-HYPER SONIC BUSTERS:
The subject’s sonic weapon emitters are more advanced than a standard Guyver's,
showing greater versatility and power. Radius of attack can range from 5 to 160
degrees and intensity ranges from a low hum to twenty times that of a normal
Guyver's. The subject possesses a kinetic energy transfer field that can augment
the sonic busters to be used in the vacuum of space.
-VIBRATIONAL SWORDS:
Subject's unit is equipped with a special virtually unbreakable shape shifting
vibrational alloy that the subject can manipulate at will. The standard
configuration of these weapons is a standard pair of elbow swords and two pairs
of forward spike swords. Whether these swords are superior to the Warrior
Guyvers, because of units greater power level, is unknown.
-RAIL GUNS:
The subject possesses a E.M. pulse
device that fires small metallic projectiles at near the speed of light, on each
forearm and can inflict considerable damage to any unshielded target.
-GRAVITATIONAL POWERS:
-PRESSURE CANNON:
The subject can generate and manipulate sixty times the gravitational energy of
a standard unit, the pressure cannon is far more powerful than a standard
Guyver's. Allowing the subject to fire either a single massive Pressure Cannon,
with up to sixty times the power of a standard Pressure Cannon or a triple
pressure cannon with twenty times the power of a standard Guyver's each. Since
this weapon essentially focuses enough gravitational energy to fold space in on
itself it can also be used defensively, if held and not fired, to refract even
light around and away from subject.
-ZOALORD POWERS:
The subject possesses all of the
gravitational powers of a zoalord such as the
ability to produce a hail small gravitational energy balls approximately 20 per
second each equal to the power of a Guyver’s pressure cannon. He can also fire
zoalord hand beams from each of his palms with each beam five times as powerful
as a Guyver’s pressure cannon as well as create Black Holes.
The subject can create a powerful combination hand beam/gravitational/rail gun
attack from his hands that is easily as powerful as three times the power of a
Guyver’s mega smasher level attack.
-CYCLONE POWER ATTACK:
Subject can nearly instantly fire an intense attack composed of pure energy from
his forearms nearly at will. The attack can last for a few seconds and can be
used repeatedly and as fast as a pressure cannon attack. The power of this
attack well over mega smash range. In addition, the attack can be combined with
the subject’s combination hand beam/gravitational and rail gun attack to fire a
powerful beam twice as powerful as a standard Guyver’s mega smasher.
-HYPER SMASHERS:
Similar to the Warrior Guyver’s, the subject can fire a beam twenty times more
powerful than a standard Guyver's and can maintain them for up to 10 seconds
before needing to recharge the smasher cells.
OTHER:
-CONTROL CRYSTAL:
The control
crystal is a larger and pyramid shaped version of our Kavzar control crystal.
The control crystal is similar to a zoacrystal in that stores energy and
regulates zoalord abilities of the subject but has been greatly enhanced to
possess a control medal like interface that controls and regulates all of the
subject’s Guyver-like abilities. Combined with secondary control medal like
elements throughout the subject’s body allows nearly absolute control of the
armor without it going rogue. The control crystal has amazing damage control
capabilities that allows even if completely shattered for each remaining piece
to come back together and repair the damage. So great is this damage control
capability is that at least 75% of the control crystal has to be destroyed for
the subject to be killed. The unit also shares the Warrior Guyvers near
indestructibility with the ability to protect its Control Medal/Zoa-Crystal with
a separate shield and ability to recall itself into hyper space to avoid
destruction and regenerate its host.
-STEALTH
SYSTEM:
The Unit's body shield system also grants the subject with the ability to turn
invisible or appear to be just about anything, like a chameleon. This later
ability is further enhanced with the ability to project holograms.
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