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Subject:
Commander class Kavzar Cast Warrior
Code Name: KAVZAR COMMANDER
Average Height:
305 cm (~10 Feet)
Average Weight:
934 kg (~1 Ton)
Status:
Elite Warrior Cast Of The Gen Army
Description:
The Kavzar Commanders are the next stage in the Kavzar evolution. These
extremely powerful beings have over twice the power of the Kavzar. Originally
created shortly after the Kavzar army was finally formed, the Kavzar Commanders
helped increase the military might of the Gen army to the level the Gaia project
was originally intended to do. The enormous resources needed to create these
powerful warriors, warrant their creation only when a Kavzar has proven itself
as both an excellent Warrior and demonstrated unquestionable loyalty to the Gen.
Those thus chosen are then granted with the special, components and bio-energy
needed to transform them into this new and more powerful form. These powerful
beings thus serve as the elite among the Kavzar army.
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Standard Type Kavzar
Commander |
Psychological Profile:
The Kavzar class warriors are a genetically engineered race that was created to
serve the Gen without question and with an almost religious zeal, making them
the perfect warriors for the Gen army. A ranking system was adopted as each
class of Kavzar going from standard Kavzar to Commander class to Enforcer class
consumes immense resources. Each Kavzar strives to be promoted to the next class
to ultimately be an Enforcer class as their religious devotion to the Gen this
would give them a better purpose in serving them.
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Present estimates of these beings abilities have been compiled and summarized
below.
-PHYSICAL STRENGTH:
Subject's physical strength has been estimated to be eight times greater than a
normal standard Guyver's, granting the subject the approximate strength of 800
men.
-POWER/STAMINA:
The subject is equipped with an advanced HSL (Hyper Space Link) power system and
an improved regulating efficiency that gives subject nearly unlimited energy
reserves by continuously siphoning energy from Hyper Space to maintain the
process at peak efficiency, granting subject nearly unlimited energy reserves
and stamina. The system is not as efficient nor as compact as the Warrior
Guyver’s own HSL and has been shown to be momentarily drained until his HSL
system catches up. However this system is so efficient that the subject does not
need to rest or eat.
-SPEED:
Running speed is 770 MPH, with a sustainable max. of ~1,200 MPH under ideal
conditions, and a max. acceleration factor of ~33 G's. Flight is attained
through gravitational control, just like a standard Guyver, but the subject's
superior power and armor technology lets the subject attain a flight speed of
4,500 MPH, with a sustainable max of 6,000 MPH with the use of the Blast Shield,
and a max. acceleration of ~66 G's. Reflex speed is 40 to 320 times human normal
peak.
-TELEPORTATION:
The subject’s ability to access hyper space to physical send himself to and from
hyper space and thus use hyper space to teleport himself virtually anywhere he
wishes at will. This ability can also be extended to whoever or whatever the
subject is in close physical proximity to by creating a spatial warp that
tunnels through hyper space and protects whatever is being transported from the
intense energy filled hyper space, but unlike the subject's normal teleportation
this ability is limited to planetary distances. The tunneling effect of the
spatial warp breaks down over longer distances and could thus expose whatever is
being transported to the energy filled hyper space. The subject can also
generate wormholes in space for faster than light travel.
DEFENSE SYSTEMS:
-DURABILITY:
Subject's bio-armor is far more advance than a standard Unit's, containing
control medal like elements that make it not only more dense but far more stable
and adaptable. Granting the armor with over three times the natural
durability of a standard Guyver's armor. The armor is not as efficient as
a Warrior Guyvers can resist most biological attacks designed to break down
bio-armor, but not become immune to it. Any damage sustained is also regenerated
at a rate twenty times faster than a standard Guyver's norm.
Defense is further augmented by a
kinetic energy transfer field merged with the subject’s body shield that better
allows the subject to withstand physical attacks by transferring the kinetic
energy elsewhere. The subject’s more powerful body shield also allows the
subject to withstand up to a full double mega smasher from a standard Guyver.
-SHIELDS:
The subject can produce a blast shield
similar to the blast field that all Guyvers produce when they activate their
armor that allows him
withstand an attack of up to ten times more powerful than a standard Guyver's
double mega smasher. The subject has a omnidirectional shield system similar to
our ships that allow him to withstand anything up to fifty times the power of a
standard Guyver’s mega smasher. The subject can combine his blast shield,
zoalord force field, omnidirectional shields and pressure cannon into a single
shield that allows him to withstand up to one hundred times the power of a
standard Guyver’s mega smasher. However this shown that power reserves do get
severely strained and results in a temporary loss of shielding, leaving
subject(s) open to conventional attacks, but recovery time is half that of a
Kavzar suffering an equivalent energy drain.
-HYPER SENSORS:
The advanced link to the subject’s brain helps process the sensory information
that provides the him with a kind of HUD (Head's Up Display) or augmented
perception. Providing the host with tactical information and keeping track of
both friend and foe activity with ease. This combined with the 3D sensory orb
system, grants the subject with a near omnipotent awareness of his environment.
Since the hyper sensors can also sense through obstacles, within its active
sensory range, it is nearly impossible to surprise the subject in battle. The
range of the Hyper Sensors have been estimated to be approximately 800 meters
(~2625 Feet) for active perception and up to a fifty times that for passive
perception.
WEAPON SYSTEMS:
-INFRARED CYSTAL LASER:
The subject’s Control Crystal’s
ability to fire an highly efficient infrared and bio-laser beam has been
enhanced to be twenty times greater than a standard Guyver’s infrared beam. The
subject can channel additional bio-energy through the beam for an effect ten
times greater than normal but reduces the range of the weapon.
-HYPER SONIC BUSTERS:
The subject’s sonic weapon emitters are more advance than a standard Guyver's,
showing greater versatility and power. Radius of attack can range from 5 to 160
degrees and intensity ranges from a low hum to twenty times that of a normal
Guyver's. The subject possesses a kinetic energy transfer field that can augment
the sonic busters to be used in the vacuum of space.
-VIBRATIONAL SWORDS:
Subject possesses three pairs of
vibrational swords, two spike like swords located forward on each forearm and
one located on each elbow. Each sword has 50% greater density than a standard
Kavzar and operate a much greater vibration range. In addition, the two pairs
located on the subject’s forearms are integrated with the subject’s kinetic
energy transfer field that allow the subject to enhance these swords up to a
point where operational power level is 50% greater than the Warrior Guyver type,
though it is unknown if this is sufficient to allow these weapons to break
through the Warrior Guyver blades as only the Guyver Zoalord has ever
accomplished that.
-RAIL GUNS:
The subject possesses a E.M. pulse
device that fires small metallic projectiles at near the speed of light, on each
forearm and can inflict considerable damage to any unshielded target.
-GRAVITATIONAL POWERS:
-HYPER
KINETIC MAGNIFICATION:
Subject can focus his gravitational power, just like a standard Guyver, and his
kinetic transfer field to augment his physical mass momentum energy when
performing a physical attack to magnify the power of a punch or kick by
approximately four hundred fold. Combined with subject's greater mass/density
and speed, allows the subject to specially design impact absorbing armor with a
single blow.
-PRESSURE CANNON:
The subject can generate and manipulate fifty times the gravitational energy of
a standard unit, the pressure cannon is far more powerful than a standard
Guyver's. Allowing the subject to fire either a single massive Pressure Cannon,
with up to fifty times the power of a standard Pressure Cannon or a triple
pressure cannon with fifteen times the power of a standard Guyver's each. Since
this weapon essentially focuses enough gravitational energy to fold space in on
itself it can also be used defensively, if held and not fired, to refract even
light around and away from subject.
-ZOALORD POWERS:
The subject possesses all of the
gravitational powers of a zoalord such as the
ability to produce a hail small gravitational energy balls approximately 20 per
second each equal to half the power of a Guyver’s pressure cannon. He can also
fire zoalord hand beams from each of his palms with each beam four times as
powerful as a Guyver’s pressure cannon as well as create Black Holes.
The subject can create a powerful combination hand beam/gravitational/rail gun
attack from his hands that is easily as powerful as three times the power of a
Guyver’s mega smasher level attack.
-HYPER SMASHERS:
Similar to the Warrior Guyver’s, the subject can fire a beam fifteen times more
powerful than a standard Guyver's and can maintain them for up to 10 seconds
before needing to recharge the smasher cells. Subject’s HSL while inferior to
the Warrior Guyver’s, is more than sufficient for the subject to fire them as
often as he needs.
OTHER:
-CONTROL CRYSTAL:
The control crystal is a larger and
more powerful version of the Kavzar control crystal. The control crystal is
similar to a zoacrystal in that stores energy and regulates zoalord abilities of
the subject but has been greatly enhanced to possess a control medal like
interface that controls and regulates all of the subject’s Guyver-like
abilities. Combined with secondary control medal like elements throughout the
subject’s body allows nearly absolute control of the armor without it going
rogue. The control crystal has amazing damage control capabilities that allows
even if completely shattered for each remaining piece to come back together and
repair the damage. So great is this damage control capability is that at least
75% of the control crystal has to be destroyed for the subject to be killed.
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Krullnar Type Kavzar
Commander
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Draven Type Kavzar
Commander
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