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Subject: Extradimensional Warrior Class Guyver Unit Type 2
Designation - Code Name: WARRIOR GUYVER
US / Host Name: Sean Barker
Subject - Sex: Male /
Hair: Brown / Eyes: Brown / Age:
31 (Biological Age: 25)
Human Form - Height: 186 cm (~6.1
Feet) / Weight: 86 kg (~190 Pounds)
Armored Form -
Height: 212 cm (~7 Feet) / Weight: 390 kg (~858
Pounds)
Status: Declared enemy of Chronos and member of the ACTF |
Subject in his
Standard Form
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Description: Subject was the
first Guyver to join the ACTF and was responsible for the death of a zoalord in
Chronos L.A. and the defeat of a Guyver Zoalord and a near capture of a Relic in
Utah. The subject is among the most experienced Guyvers within the ACTF and as
such when we captured Warrior Guyver units from the crashed Clan Ship in
Australia, he was among the first to receive a new unit. His unit is of the same
type as Warrior Guyver 2’s and has all of the abilities he has shown. |
Present estimates of New Guyver
type abilities have been compiled and summarized below.
-PHYSICAL STRENGTH:
Subject's physical strength has been estimated to be four times
greater than a normal standard Guyver's, granting the subject the approximate
strength of 400 men. By focusing his CPM (Cyclone Power Matrix) into his
strength, it can temporarily double it for the equivalent of 800 men.
-POWER/STAMINA:
The unit's natural Bio-Boost process is enhanced with an advance
HSL (Hyper Space Link) power system and improved C.M. regulating efficiency that
greatly boosts the energy generated during the Bio-Boost process and gives
subject unlimited energy reserves by continuously siphoning energy from Hyper
Space to maintain the process at peak efficiency, granting subject unlimited
energy reserves and stamina. This system is so efficient that the subject does
not need to rest or eat while using the unit and will not starve even with the
unit deactivated. The only limitation is the subject himself as he will still
experience mental strain and require periodically sleep.
-SPEED:
The Bio-Boost process greatly increases host metabolism, along with
information processing enhancement due to C.M. interface, and the unit's ability
to manipulate its effective mass, momentum, and surface friction grants subject
a running speed of 0-770 MPH, with a sustainable max. of ~1200 MPH under ideal
conditions, and a max. acceleration factor of ~22 G's. Flight is attained
through gravitational control, just like a standard Guyver, but the subject's
superior power and armor technology lets the subject attain a flight speed of
0-3,000 MPH, with a sustainable max of 3,750 MPH with the use of the Blast
Shield, and a max. acceleration of ~44 G's. Enhanced Metabolism and CM interface
also grants subject an enhanced reflex speed of 20-200 times normal human peak.
The subject can focus his CPM (Cyclone Power Matrix) to enhance his
speed. His normal sustainable flight speed can be increased from 3,750 MPH to
7,500 MPH, and a max. acceleration of ~65 G's. His reflex speed is also
proportionally enhanced to a max. of 400 times normal human peak.
-TELEPORTATION:
Similar to the Gigantic, the subject can control his unit's ability
to access hyper space to physical send himself to and from hyper space and thus
use hyper space to teleport himself virtually anywhere he wishes at will. This
ability can also be extended to whoever or whatever the subject is in close
physical proximity to by creating a spatial warp that tunnels through hyper
space and protects whatever is being transported from the intense energy filled
hyper space, but unlike the subject's normal teleportation this ability seems to
be limited to planetary distances.
DEFENSE SYSTEMS
-HYPER SENSES:
Subject's unit greatly enhances his senses far beyond the normal
limits and range of a human, but the unit's advance C.M. link to the host brain
also lets it help process the sensory information to the point the unit seems to
provide the host with a kind of HUD (Head's Up Display) or augmented perception.
Providing the host with tactical information and keeping track of both friend
and foe activity with ease. This combined with the unit's own 3D sensory orb
system, the roving metallic orbs located on either side of the subject's head,
grants subject a near omnipotent awareness of his environment. Since the hyper
sensors can also sense through obstacles, within its active sensory range, it is
nearly impossible to surprise Subject in battle. The range of the Hyper Sensors
have been estimated to be approximately 500 meters (~1640 Feet) for active
perception and up to a hundred times that for passive perception.
-DURABILITY:
Subject's bio-armor is far more advance than a standard Unit's,
containing C.M. elements that make it not only more dense but far more stable
and adaptable. The armor can actually learn from damage to make the unit
resistant, if not immune, to attack. Granting the armor with over twice the
natural durability of a standard Guyver's armor and immunity to even Enzyme
acid. Any damage sustained is also regenerated at a rate ten times faster
than a standard Guyver's norm though when the subject focuses his CPM
internally, it can double the speed of regeneration to a max. of twenty times
that of a normal Guyver.
Defense is further augmented by a continuously generated body
shaped shield aura, an extra secondary shield that protects subject's Control
Medal, that allows subject to survive anything up to a full double mega smash
level attack with minimal damage and can reinforce subject's physical integrity
when necessary. This defensive field is also an integral part of the unit's
ability to adapt and thus can also be optimized to help make the subject
resistant to attack. So in effect the longer the subject is in a battle the
harder it becomes to damage the subject.
The Cyclone Power Matrix when focused, the subject can generate a
powerful directional shield that when combined with the pressure cannon
withstand up to a full double Giga Smasher attack from a Gigantic Guyver with
little damage. The downside to this shield is that because it is a directional
shield, it leaves other areas open to attack. The Pressure Cannon by itself can
only provide a directional shield capable of deflecting an attack
equivalent to the power of ten combined standard Full Double Mega Smashers, by
refracting most of the energy around the subject.
WEAPON SYSTEMS
-HEAD BEAM:
The subject has three infrared laser orbs located above the control
medal and are far more powerful than a standard unit's and can each fire a beam
with 10 times the power of a normal Guyver's head beam. The subject has two
additional infrared laser orbs located on his forearms of equal power however
they are part of the subject’s Cyclone Power Matrix. Additionally the subject
can also channel his bio-energy through the head beams for additional effects
ranging from stunning an opponent to transforming the head beam into a laser
like plasma beam with up to 1/10 the power of a Mega Smasher. The three located
above the control medal can additionally be combined for an added punch.
-GRAVITATIONAL POWER:
-HYPER KINETIC
MAGNIFICATION: Subject can focus his gravitational power, just like a
standard Guyver, to augment his physical mass momentum energy when performing a
physical attack to magnify the power of a punch or kick by approximately three
hundred fold. Combined with subject's greater mass/density and speed, allows the
subject to defeat even a Zektole's impact absorbing armor with a single blow,
but the subject can also enhance this through the use of the CPMs to enhance the
power of his blows for extreme effect, the upper limits of which are unknown but
can easily rival a Mega Smash with the equivalent of raw kinetic energy.
Such is the power of the subject's blows that even without physical
contact the force of the blow can project through the air like a cannon blast.
-PRESSURE CANNON: Subject, can
focus his unit's gravitational power, from the Unit's gravity control orb,
through his hands to produce a gravity weapon called the Pressure Cannon, a
compressed virtual mini-black hole that produces a shock wave as it evaporates
on its way to its target. Since the subject's unit can generate and manipulate
thirty times the gravitational energy of a standard unit the power of this
weapon is far more powerful than a standard Guyver's. Allowing the subject to
fire either a single massive Pressure Cannon, similar to a Gigantic's, with up
to thirty times the power of a standard Pressure Cannon and is capable of
destroying a skyscraper, or a triple pressure cannon with ten times the power of
a standard Guyver's each, or can produce a hail of approximately 20 per second,
similar to a Zoalord's gravity bullet attack, with half the power of a standard
Guyver's pressure cannon each. Since this weapon essentially focuses enough
gravitational energy to fold space in on itself it can also be used defensively,
if held and not fired, to refract even light around and away from subject.
Use of the CPMs can easily double the power of the pressure cannon
attacks. However when combined with the Cyclone Attack, the subject can easily
create mega smasher level attacks in a short amount of time.
-PRESSURE CANNON
PUNCH: Subject can produce a Pressure Cannon and then place it in front
of his fist to add its power to a punch, usually to assist in penetrating an
opponents defenses for a 1-2 blow effect.
-MEGA PRESSURE CANNON: Subject
has the ability to channel his bio-energy and body shield energy to super charge
a pressure cannon and boost its destructive power to the equivalent of a
standard Guyver's full double Mega Smash. A powerful attack but, since it draws
its power from the subject's bio-energy and body shield, it can leave subject
vulnerable to attack while charging up for this attack. The use of the CPM
during this attack can easily double the destructive power of this attack.
-HYPER CANNON PUNCH:
Subject can combine the power from the Mega Pressure Cannon with his Hyper
Kinetic Magnified Punch to produce an attack equivalent to a Gigantic's Gravity
Knuckle Punch. But this too leaves the subject vulnerable to attack while
charging up for this attack.
-HYPER SMASHERS:
Subject's Chest Smasher Cells are more advanced than a standard
Guyver's and has a far greater charge capacity, allowing these weapons to fire a
beam five times more powerful than a standard Guyver's and can maintain them for
up to 10 seconds before needing to recharge the Smasher Cells. The subject can
focus his CPMs into enhancing the power of his hyper smashers by a factor of
two.
CYCLONE POWER
ATTACK:
Subject can nearly instantly fire an intense attack composed of
pure energy from his forearms nearly at will. The attack can last for a few
seconds and can be used repeatedly and as fast as a pressure cannon attack. The
power of this attack well over mega smash range. In addition, the attack can be
combined with other attacks such as the pressure cannon or focused into the
hyper smashers.
-POLYMORPHIC VIBRATIONAL SWORDS:
In place of the standard Guyver vibrational swords, Subject's unit
is equipped with a special virtually unbreakable shape shifting vibrational
alloy that the subject can manipulate at will. The standard configuration of
these weapons is a standard pair of elbow swords. However, the CPMs located on
his forearms allow him to create an additional pair of identical swords if
needed. The unit's chest spike is also composed of this special material and can
be extended just like a Gigantic's for a spear like attack. The maximum range of
these swords is 3 meters (~10 feet) when the mass of the forward and elbow
swords are combined. Subject can also temporarily combine the mass from both
arms to form a single sword of up to 6 meters(~19.7 feet) and possibly up to 10
meters (~33 feet) if the mass of the CPM created swords are combined as
well. The full range of these weapons abilities have yet to be determined but
they have shown superior strength and tolerance levels than that of any other
known vibrational weapon.
-POLYMORPHIC KNUCKLE
ATTACK:
Using the unit’s CPM’s ability to create polymorphic swords, the
subject has shown the ability to instead of forming an additional blade but
allowing the polymorphic material to cover his fist. This allows the subject to
create additional blunt force trauma to his target without energy enhancement.
When combined with Hyper Cannon Punch the subject can even pierce shields before
impacting, which only the most powerful can withstand unshielded. Only beings
with more advanced shielding can protect themselves from this attack. The
downside to this attack it takes time to fully establish this attack and
prevents the subject from using the CPMs for shielding.
-HYPER SONIC BUSTERS:
The unit's sonic weapon emitters are more advance than a standard
Guyver's, showing greater versatility and power. Radius of attack can range from
5 to 160 degrees and intensity ranges from a low hum to ten times that of a
normal Guyver's. Making them capable of killing zoanoids up to the hyper class.
The energy from the subject's body shield can also be focused through this
weapon to produce kinetic energy pulses for added
punch and/or use
in the vacuum of space.
-CYCLONE POWER
MATRIX
It is believed to be a self contained variant of the HSL system
that allows the unit to create a limited siphoning of hyperspace to allow the
subject the channel the energy according to his will. The unstable effect of
this versatile system only allows a certain amount of energy to be used to be
equivalent to a Warrior class Guyver. The only downside to this system is that
the device can be channeled to only one system at a time, such as focusing them
into the speed and strength of the subject but not the hyper smashers. The
default mode for the unit’s CPMs is the additional infrared orbs but it can be
morphed into an additional polymorphic sword or a shield generator as needed.
The full scope of this ability has yet to be determined.
OTHER SYSTEMS
-CONTROL MEDAL:
The unit's Control Medal is the single most important component of
a Guyver unit, regulating and controlling the Guyver unit and all its functions.
Allowing the host, through a direct link to the host brain, to control the power
of the Guyver. The Subject's Control Medal is far more advance than a standard
Unit's, essentially a pyramid shaped variant that is composed of four partial
C-Units that have been combined to produce a more powerful combined parallel
processing Control Medal. This explains how unit can function at such high power
levels without the added C-Unit layers utilized by the Gigantic type. The Unit's
HSL power system also resides within this Control Medal and helps explain how
the CM can maintain it's own energy shield, separate from the rest of the Unit
defensive systems, as well as granting the CM the unique ability to auto
teleport itself into hyper space to avoid destruction. Though even if damaged
the Warrior Control Medal is capable of regenerating itself so long as a single
one of its four C-Unit segments remains intact and fully functional.
The Subject's armor actually serves as a fifth C.M. segment since
it contains C.M. elements and thus reduces the strain of continuously
controlling the Guyver Organism and helps grant the subject his ability to
rapidly adapt to attacks.
-STEALTH SYSTEM:
The Unit's body shield system also grants the subject with the
ability to turn invisible or appear to be just about anything, like a chameleon.
This later ability is further enhanced with the ability to project holograms.
-POWERED DOWN STATE:
When subject's C.M. is damaged the unit loses full access to the
HSL system, which is contained in the C.M., and forces the unit to default to
the standard Guyver system of siphoning energy from the boost dimension via the
Gravity Control Orb. This reduces available energy and gravitational power to
the levels of a standard Guyver but the unit can adapt by adopting a powered
down form that is similar to a standard Guyver's in both overall form and
capability. Though due to the need to regenerate the main C.M. and loss of the
ability to teleport means the unit must stay active until the regeneration
process is complete, which depending on the level of damage can take several
days.
-OTHER ABILITIES:
The Unit, since it was originally designed for a Creator host, has
granted the subject with a level of telepathy that lets him communicated with
none Guyvers and read minds well enough to communicate in languages he himself
does not know.
-ACEAER UPGRADE:
Subject is one of the main
users of the many Aceaers the ACTF possesses. While there are other Guyvers
who could use the additional power a Aceaer grants them, the subject is
given special consideration due to the fact the Aceaer further enhances the
subject more than a standard Guyver. Instead of the expected 25% boost in
physical strength and powers, the unit enhances him by 40% due to the
efficient use of the HSL. The Aceaer also further links with the subject’s
CPMs
to generate a more powerful shield than a normal
Aceaer/Warrior unit bonding normally produces, the power of which is
comparable to the Warrior Guyver's blast and body shield combination and can
easily protect subject from standard Guyver level mega smasher attacks.
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