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Subject :
Canadian variant of US mass produced Wolf series battle
armour
Code Name : Canadian Red Wolf Armour
Height : 275 cm (~9 Feet)
Weight : 500 kg (~1100 Pounds) plus weight
of user
Status : In active service in the Canadian ACTF
Description: This armour type was originally designed
prior to the US acquisition of advance technologies from
our Area 51 base. So it possesses none of the more advance
armour technologies utilized by the Green series on up,
this allows the US to easily sell this armour to our allies
without fear of letting any of our enemies, or competitors,
getting access to our more advance armour technologies,
but despite its technological limitations. The armour has
proven itself a very versatile and powerful weapon that
should serve our soldiers well in the ongoing war against
Chronos and has shown itself capable of killing most low
level zoanoids with relative ease.
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Present estimates
of this armour type abilities have been compiled and summarized
below.
-Stamina:
Unit possesses advance, twin eject-able, micro fusion power reactors
as its primary power source. Fuel is hydrogen based and is stored
throughout armour within a porous cellular membrane that prevents
ignition of fuel prior to its use, additional fuel is extracted
from the air via molecular sieve vents. This gives armour extensive
reserves and operational range, though actual limits are determined
by how the armour is used as fuel is also used to power armour's
propulsion systems, the armour can operate at maximum power for
a limit of two hours without refuelling but standard operational
use allows armour to be used for up to 48 hours without refuelling.
The armour also has auxiliary power systems that include a highly
efficient fuel cell and several mega watt capacity dynamo type capacitors
for emergency power boosts. This US version comes standard with
a third micro fusion power reactor for an additional 33% overall
power, though this increases units fuel consumption, this armour
type also has a detachable auxiliary fuel cell to compensate.
-Weapon Systems:
Armours Gauntlets, which possess additional shielding, can be combined
with armours advance thruster system to allow for a power attack
similar to a Gigantic Guyvers power punch. Additionally the Gauntlets
can be quickly extended for a distance of three feet with high powered
hydraulics for additional reach. Other options include actual firing
of Gauntlets while tethered to unit via a fast retract cable system
that also allows armour to channel its full electrical power to
its target and then quickly pull back the Gauntlets into place.
The final option is to fire the Gauntlets without the cable, in
this mode the Gauntlets essentially become self guided missiles,
and let it explode on impact for a last ditch long range attack.
The power of each attack option varies upon its successful application
but can easily equal the power of an armour piercing tank shell
or approximately as powerful as a Guyver Pressure Cannon when both
Gauntlets are used.
-Physical
Strength: Armour has the approximated strength of 20 men, making
armour 30% stronger than a Gregore type zoanoid, though armour has
advance thruster design that allows it to boost strength to that
of 30 men for short bursts and/or power attacks. Alternatively the
armour can use its auxiliary power systems, as well as divert its
shield energy, to boost its strength by 25% but this renders armour
more vulnerable to attack, though not as much as the Blue V1 series
due to the additional micro fusion power reactor, and increases
the wear and tear on the armour, thus reducing its operational range
significantly.
-Sensory Perception:
Unit's sensory enhancement system is the same as the US Blue type
V1 armour, but contains a more advance software package that allows
pilot to customize HUD parameters and display(s) to suite their
personal needs more efficiently.
-Durability:
Armour is lighter than the US Blue type V1 armour but improved structural
design, and materials, which gives it the same durability. Armour
also has an energy shield system derived from previously theoretical
Earth based technology designs, allowing unit to maintain a low
level shielding to boost its durability so it can withstand anything
up to a Vamore bio laser blast for at least one direct hit, and
doesn't use any of the technologies the US acquired from Area 51.
This allows armour to have an acceptable durability rating without
threatening the US monopoly on advance armour technologies. This
and the US version of the Wolf series armour, have the added ability
to focus its shielding for increased effectiveness against directed
attacks but it only provides unit with an additional 50% protection
from its shields, even with the additional power from its third
micro fusion power reactor.
-Speed: Armour
does not enhance its users reflexes but has a superior range of
mobility compared to the US Blue armour type V1. Advance thruster
systems allow for both strength enhancements and high acceleration
rates for delivering physical attacks. When in hover mode, armour
can reach speeds up to 225 MPH. In flight mode, armour can reach
speeds up to 375 MPH but can divert all power to propulsion for
a top speed of 450 MPH but is unable to defend itself while in this
mode, as both power requirements and flight dynamics prevent it,
unless unit is only hovering.
-Upgrades:
The armour was not designed to be directly upgraded but the unit
is dexterous enough to handle standard weaponry that has been modified
to accommodate the armours size. Though the US does offer its allies
the option to have a customized unit(s) built, the price is increased
from 10 million US dollars to 20 million. Modifications basically
consist of having Blue type V1 armour weapon systems built into
unit, but removes the ability to fire Gauntlets, along with an additional
micro fusion reactor to help power weapons and increase shield power
by 20%. So specialized versions of this armour type are not expected
to be deployed in large numbers, at least outside of the US and
Canadian territories.
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