Present estimates of New Guyver type abilities have been compiled and summarized below.
Subject’s physical strength has been estimated to be four times greater than a normal standard Guyver’s, granting the subject the approximate strength of 400 men. By focusing his CPM (Cyclone Power Matrix) into his strength, it can temporarily double it for the equivalent of 800 men.
The unit’s natural Bio-Boost process is enhanced with an advance HSL (Hyper Space Link) power system and improved C.M. regulating efficiency that greatly boosts the energy generated during the Bio-Boost process and gives subject unlimited energy reserves by continuously siphoning energy from Hyper Space to maintain the process at peak efficiency, granting subject unlimited energy reserves and stamina. This system is so efficient that the subject does not need to rest or eat while using the unit and will not starve even with the unit deactivated. The only limitation is the subject himself as he will still experience mental strain and require periodically sleep.
The Bio-Boost process greatly increases host metabolism, along with information processing enhancement due to C.M. interface, and the unit’s ability to manipulate its effective mass, momentum, and surface friction grants subject a running speed of 0-770 MPH, with a sustainable max. of ~1200 MPH under ideal conditions, and a max. acceleration factor of ~22 G’s. Flight is attained through gravitational control, just like a standard Guyver, but the subject’s superior power and armor technology lets the subject attain a flight speed of 0-3,000 MPH, with a sustainable max of 3,750 MPH with the use of the Blast Shield, and a max. acceleration of ~44 G’s. Enhanced Metabolism and CM interface also grants subject an enhanced reflex speed of 20-200 times normal human peak.
The subject can focus his CPM (Cyclone Power Matrix) to enhance his speed. His normal sustainable flight speed can be increased from 3,750 MPH to 7,500 MPH, and a max. acceleration of ~65 G’s. His reflex speed is also proportionally enhanced to a max. of 400 times normal human peak.
Similar to the Gigantic, the subject can control his unit’s ability to access hyper space to physical send himself to and from hyper space and thus use hyper space to teleport himself virtually anywhere he wishes at will. This ability can also be extended to whoever or whatever the subject is in close physical proximity to by creating a spatial warp that tunnels through hyper space and protects whatever is being transported from the intense energy filled hyper space, but unlike the subject’s normal teleportation this ability seems to be limited to planetary distances.
Subject’s unit greatly enhances his senses far beyond the normal limits and range of a human, but the unit’s advance C.M. link to the host brain also lets it help process the sensory information to the point the unit seems to provide the host with a kind of HUD (Head’s Up Display) or augmented perception. Providing the host with tactical information and keeping track of both friend and foe activity with ease. This combined with the unit’s own 3D sensory orb system, the roving metallic orbs located on either side of the subject’s head, grants subject a near omnipotent awareness of his environment. Since the hyper sensors can also sense through obstacles, within its active sensory range, it is nearly impossible to surprise Subject in battle. The range of the Hyper Sensors have been estimated to be approximately 500 meters (~1640 Feet) for active perception and up to a hundred times that for passive perception.
Subject’s bio-armor is far more advance than a standard Unit’s, containing C.M. elements that make it not only more dense but far more stable and adaptable. The armor can actually learn from damage to make the unit resistant, if not immune, to attack. Granting the armor with over twice the natural durability of a standard Guyver’s armor and immunity to even Enzyme acid. Any damage sustained is also regenerated at a rate ten times faster than a standard Guyver’s norm though when the subject focuses his CPM internally, it can double the speed of regeneration to a max. of twenty times that of a normal Guyver.
Defense is further augmented by a continuously generated body shaped shield aura, an extra secondary shield that protects subject’s Control Medal, that allows subject to survive anything up to a full double mega smash level attack with minimal damage and can reinforce subject’s physical integrity when necessary. This defensive field is also an integral part of the unit’s ability to adapt and thus can also be optimized to help make the subject resistant to attack. So in effect the longer the subject is in a battle the harder it becomes to damage the subject.
The Cyclone Power Matrix when focused, the subject can generate a powerful directional shield that when combined with the pressure cannon withstand up to a full double Giga Smasher attack from a Gigantic Guyver with little damage. The downside to this shield is that because it is a directional shield, it leaves other areas open to attack. The Pressure Cannon by itself can only provide a directional shield capable of deflecting an attack equivalent to the power of ten combined standard Full Double Mega Smashers, by refracting most of the energy around the subject.
The subject has three infrared laser orbs located above the control medal and are far more powerful than a standard unit’s and can each fire a beam with 10 times the power of a normal Guyver’s head beam. The subject has two additional infrared laser orbs located on his forearms of equal power however they are part of the subject’s Cyclone Power Matrix. Additionally the subject can also channel his bio-energy through the head beams for additional effects ranging from stunning an opponent to transforming the head beam into a laser like plasma beam with up to 1/10 the power of a Mega Smasher. The three located above the control medal can additionally be combined for an added punch.
–HYPER KINETIC MAGNIFICATION: Subject can focus his gravitational power, just like a standard Guyver, to augment his physical mass momentum energy when performing a physical attack to magnify the power of a punch or kick by approximately three hundred fold. Combined with subject’s greater mass/density and speed, allows the subject to defeat even a Zektole’s impact absorbing armor with a single blow, but the subject can also enhance this through the use of the CPMs to enhance the power of his blows for extreme effect, the upper limits of which are unknown but can easily rival a Mega Smash with the equivalent of raw kinetic energy.
Such is the power of the subject’s blows that even without physical contact the force of the blow can project through the air like a cannon blast.
–PRESSURE CANNON: Subject, can focus his unit’s gravitational power, from the Unit’s gravity control orb, through his hands to produce a gravity weapon called the Pressure Cannon, a compressed virtual mini-black hole that produces a shock wave as it evaporates on its way to its target. Since the subject’s unit can generate and manipulate thirty times the gravitational energy of a standard unit the power of this weapon is far more powerful than a standard Guyver’s. Allowing the subject to fire either a single massive Pressure Cannon, similar to a Gigantic’s, with up to thirty times the power of a standard Pressure Cannon and is capable of destroying a skyscraper, or a triple pressure cannon with ten times the power of a standard Guyver’s each, or can produce a hail of approximately 20 per second, similar to a Zoalord’s gravity bullet attack, with half the power of a standard Guyver’s pressure cannon each. Since this weapon essentially focuses enough gravitational energy to fold space in on itself it can also be used defensively, if held and not fired, to refract even light around and away from subject.
Use of the CPMs can easily double the power of the pressure cannon attacks. However when combined with the Cyclone Attack, the subject can easily create mega smasher level attacks in a short amount of time.
–PRESSURE CANNON PUNCH: Subject can produce a Pressure Cannon and then place it in front of his fist to add its power to a punch, usually to assist in penetrating an opponents defenses for a 1-2 blow effect.
–MEGA PRESSURE CANNON: Subject has the ability to channel his bio-energy and body shield energy to super charge a pressure cannon and boost its destructive power to the equivalent of a standard Guyver’s full double Mega Smash. A powerful attack but, since it draws its power from the subject’s bio-energy and body shield, it can leave subject vulnerable to attack while charging up for this attack. The use of the CPM during this attack can easily double the destructive power of this attack.
–HYPER CANNON PUNCH: Subject can combine the power from the Mega Pressure Cannon with his Hyper Kinetic Magnified Punch to produce an attack equivalent to a Gigantic’s Gravity Knuckle Punch. But this too leaves the subject vulnerable to attack while charging up for this attack.
Subject’s Chest Smasher Cells are more advanced than a standard Guyver’s and has a far greater charge capacity, allowing these weapons to fire a beam five times more powerful than a standard Guyver’s and can maintain them for up to 10 seconds before needing to recharge the Smasher Cells. The subject can focus his CPMs into enhancing the power of his hyper smashers by a factor of two.
CYCLONE POWER ATTACK:
Subject can nearly instantly fire an intense attack composed of pure energy from his forearms nearly at will. The attack can last for a few seconds and can be used repeatedly and as fast as a pressure cannon attack. The power of this attack well over mega smash range. In addition, the attack can be combined with other attacks such as the pressure cannon or focused into the hyper smashers.
In place of the standard Guyver vibrational swords, Subject’s unit is equipped with a special virtually unbreakable shape shifting vibrational alloy that the subject can manipulate at will. The standard configuration of these weapons is a standard pair of elbow swords. However, the CPMs located on his forearms allow him to create an additional pair of identical swords if needed. The unit’s chest spike is also composed of this special material and can be extended just like a Gigantic’s for a spear like attack. The maximum range of these swords is 3 meters (~10 feet) when the mass of the forward and elbow swords are combined. Subject can also temporarily combine the mass from both arms to form a single sword of up to 6 meters(~19.7 feet) and possibly up to 10 meters (~33 feet) if the mass of the CPM created swords are combined as well. The full range of these weapons abilities have yet to be determined but they have shown superior strength and tolerance levels than that of any other known vibrational weapon.
–POLYMORPHIC KNUCKLE ATTACK:
Using the unit’s CPM’s ability to create polymorphic swords, the subject has shown the ability to instead of forming an additional blade but allowing the polymorphic material to cover his fist. This allows the subject to create additional blunt force trauma to his target without energy enhancement. When combined with Hyper Cannon Punch the subject can even pierce shields before impacting, which only the most powerful can withstand unshielded. Only beings with more advanced shielding can protect themselves from this attack. The downside to this attack it takes time to fully establish this attack and prevents the subject from using the CPMs for shielding.
The unit’s sonic weapon emitters are more advance than a standard Guyver’s, showing greater versatility and power. Radius of attack can range from 5 to 160 degrees and intensity ranges from a low hum to ten times that of a normal Guyver’s. Making them capable of killing zoanoids up to the hyper class. The energy from the subject’s body shield can also be focused through this weapon to produce kinetic energy pulses for added punch and/or use in the vacuum of space.
-CYCLONE POWER MATRIX
It is believed to be a self contained variant of the HSL system that allows the unit to create a limited siphoning of hyperspace to allow the subject the channel the energy according to his will. The unstable effect of this versatile system only allows a certain amount of energy to be used to be equivalent to a Warrior class Guyver. The only downside to this system is that the device can be channeled to only one system at a time, such as focusing them into the speed and strength of the subject but not the hyper smashers. The default mode for the unit’s CPMs is the additional infrared orbs but it can be morphed into an additional polymorphic sword or a shield generator as needed. The full scope of this ability has yet to be determined.
The unit’s Control Medal is the single most important component of a Guyver unit, regulating and controlling the Guyver unit and all its functions. Allowing the host, through a direct link to the host brain, to control the power of the Guyver. The Subject’s Control Medal is far more advance than a standard Unit’s, essentially a pyramid shaped variant that is composed of four partial C-Units that have been combined to produce a more powerful combined parallel processing Control Medal. This explains how unit can function at such high power levels without the added C-Unit layers utilized by the Gigantic type. The Unit’s HSL power system also resides within this Control Medal and helps explain how the CM can maintain it’s own energy shield, separate from the rest of the Unit defensive systems, as well as granting the CM the unique ability to auto teleport itself into hyper space to avoid destruction. Though even if damaged the Warrior Control Medal is capable of regenerating itself so long as a single one of its four C-Unit segments remains intact and fully functional.
The Subject’s armor actually serves as a fifth C.M. segment since it contains C.M. elements and thus reduces the strain of continuously controlling the Guyver Organism and helps grant the subject his ability to rapidly adapt to attacks.
The Unit’s body shield system also grants the subject with the ability to turn invisible or appear to be just about anything, like a chameleon. This later ability is further enhanced with the ability to project holograms.
–POWERED DOWN STATE:
When subject’s C.M. is damaged the unit loses full access to the HSL system, which is contained in the C.M., and forces the unit to default to the standard Guyver system of siphoning energy from the boost dimension via the Gravity Control Orb. This reduces available energy and gravitational power to the levels of a standard Guyver but the unit can adapt by adopting a powered down form that is similar to a standard Guyver’s in both overall form and capability. Though due to the need to regenerate the main C.M. and loss of the ability to teleport means the unit must stay active until the regeneration process is complete, which depending on the level of damage can take several days.
The Unit, since it was originally designed for a Creator host, has granted the subject with a level of telepathy that lets him communicated with none Guyvers and read minds well enough to communicate in languages he himself does not know.
Subject is one of the main users of the many Aceaers the ACTF possesses. While there are other Guyvers who could use the additional power a Aceaer grants them, the subject is given special consideration due to the fact the Aceaer further enhances the subject more than a standard Guyver. Instead of the expected 25% boost in physical strength and powers, the unit enhances him by 40% due to the efficient use of the HSL. The Aceaer also further links with the subject’s CPMs to generate a more powerful shield than a normal Aceaer/Warrior unit bonding normally produces, the power of which is comparable to the Warrior Guyver’s blast and body shield combination and can easily protect subject from standard Guyver level mega smasher attacks.
|No other conclusions can be confirmed until further data is gathered.