Name: Luc Debaux
Age: 22
Height: 5'11"
Weight: 175 lbs.
Location: Unknown
Alignment: Good Neutral
History: Lost
The Unit:
Host: Luc Debaux
Unit Alias: The Reaper Guyver
Alignment: Neutral
Height: Currently 12' 6"
Weight: 1550 lbs.
-First and foremost, the unit's prime threat is it's ability to evolve. This
evolution occurs at a terrifying speed, and does so at many levels and not just
physically. The unit will adapt to physical, mental, and energy stimulants and
do so unpredictably. It is theorized that this evolution can occur on a host
induced level with extreme focus.
-The unit itself operates on an infinite loop of recycled energy. Running,
moving, thinking, fighting, and even powering up will power the unit
sufficiently. Links to hyperspace and rune tapping abilities actually oversupply
the unit with power, which should be fatal...but due to it's evolutionary
qualities, it only learns to handle more and more power.
-Attributes of the unit are ever-changing, but to this moment the factors are
theorized to go as follows. The strength is at a base output of roughly 5X a
Warrior Guyver. The speed is known to be well above 6500 mph...but an exact
figure is ill-attainable. Air speed has not been displayed. By shifting the dam
of energy possessed in the unit, the above attributes can be enhanced to extreme
levels that have never been displayed, nor are capable of being recorded. Worse
yet, doing so is a simple matter and can be accomplished in seconds.
-Armor durability of the unit is unrecordable. The armor itself is unsimilar to
any armor ever seen and is insanely stout due to it's evolutionary qualities.
The armor itself grows stronger as it is dealt more punishment. The armor
regenerates a layer at a time, and does so at 2X that of a Warrior Guyver,
resulting in a stronger armor every time it is damaged. The armor is a porous,
yet stiff material that allows the expulsion of energy that is the black aura
about it. This aura should span tens of yards, but due to a containment field,
is compressed to be mere inches from the outside of the unit. This results in a
continuous outward force that will both levitate it from the ground, and
suppress oncoming objects near immediately. This makes the unit naturally
impervious to large arms fire, and high energy weaponry less potent. As with the
physical attributes, the spare energy can be refocused and magnify the
regeneration to an unrecordable peak.
-The unit's high frequency blades are located within various sprouts upon the
Reapers body. A notable pair being wielded via extended "nail" like protrusions
from the hands. Various spikes, that protrude from the spine, also serve as
vibrational class weapons, and can be extended at will. The durability of these
blades is estimated to be somewhere in the range of 6 times that of a Warrior
Guyvers. The blade are also known to vibrate at levels far above that of their
durability, giving them enhanced cutting ability.
-The unit's Gravity Control Orb is non-existent due to the presence of a Warp
Void Nexus, which has replaced this device. The W.V.N. uses insanely fast pulses of energy to create inward or
outward voids to power the pressure cannon, as well as flight. The W.V.N, unlike
the Gravity control orb, can be set to accomplish numerous tasks at once and is
at a base of 7X stronger than a Warrior Unit's. The W.V.N. can be used for many
different attacks that will be outlined later, and as all the other systems, can
be overpowered to produce a unrecordable result.
-The sonic emitters operate at a sub-atomic level of vibration that can disrupt
the very gluons that hold atoms together. This results in a chained process of
fusion that will produce a massive explosion from what comes in contact. The use
of this is suggested to be restricted at a low level of power or roughly 1/8 the
power output capabilities. Such a system has enabled new various attacks that
will be outlined later.
-The orb laser's energy output is massive and to this day unknown. But it is
known that it is many times greater than any beam possessed by any unit ever
found. As all other systems, it is believed that this can be magnified to an
insane level.
-The unit's Mega-Smasher has shown to produce a blast unlike any other ever
witnessed. It is known that the M.S. fires in conjunction with the W.V.N. to
produce a blast many times more destructive than the Warrior Unit's without the
extreme damage taken. Estimated measurements are believed to be many times more
than the Warrior Unit's and it is known that the M.S. can be overpowered alike
the other systems to produce a unrecordable result.
-The Control Medal of the unit, through sustaining extreme levels of energy, has
surpassed the system known as Mark II technology. The Control Medallion is
deluded with such energy that it has become almost complete energy itself, and
theorized only to be susceptible to extreme levels of energy that surpass it's
own level of energy.
-The Hyper Sensor's orbs work in unison with a field of energy
that is emitted from the unit's aura. The unit detects any disturbance within
the field and therefore knows the exact location of anything in the vicinity of
2750 feet. This field is emitted at a speed much greater than gamma radiation,
and therefore penetrates nearly any barrier so it is not limited to an open
environment devoid of barriers.
-The most recent mutations have resulted in a external defense of
anti-vibrational spikes that begin at the tops of the feet, then run up the
outside of the legs, curl around along the butt and up the entire back, run
along the shoulders and down the arms, and up the neck to circle up and stop at
the back of the main antennae. The mutations have also resulted in creating orbs
on the back of each hand that are capable of stopping a fully powered Warrior
Unit orb laser with no problem. Due to the mutations, the height and weight of
the unit have increased, as well as the physical and system's attributes.
Probably the most important of the adaptations is the protective spike that
surrounds the control medallion in a series of plates upon activation, and then
fuse to form a solid spike slightly stronger than the armor of the unit. It is
also known that these recent mutations altered the activation process to such a
point that it mimics the human body in function, thus eliminating structural
differences between the host and the unit, as well as increasing the reflexes
greatly. ( No longer current )
The attacks capable of being used by the unit have been summarized and compiled
below.
-Defensive Shockwave-
The unit's spare energy, as well as W.V.N. have given it the ability to shape
it's own energy output. The unit expels energy, just as the W.V.N. compresses it
to a horizontal beam of circular energy that surrounds the unit. This beam is
then intensified quickly to create a outer shockwave that will knock a Warrior
Guyver back and can easily rival the physical strength in sheer force. This same
shockwave can be focused to one general direction to increase it's power many
times over or overpowered to increase it's potency as all other systems.
-Offensive Void-
The W.V.N. is capable of using the spare energy currently present and process it
into a specific section of the body. Matter touching this void will result in an
effect similar to the Sonic Disruptors and will cause a violent explosion unless
avoided. As in other systems, this can be increased greatly through overpowering
the system.
-Defensive Manipulation-
The W.V.N. has shown to be capable of creating a field of energy that is just
above the ground below for hundreds of yards. This field simulates an unnatural
rise in gravity that will extremely slow down other opponents. This field is
created away from the Unit, so it will remain unaffected, but it has shown to
severely handicap even the Warrior Unit. The field itself, once created, is
locked to exist unless the host wishes it to stop, and in that case it will. As
all other systems, the power dam present can be used to amplify this many times.
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