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Subject Classification:
First Humanoid Guyver Unit
Code Name:
GUYVER 0
Host Name: Originally Gen
Hubero, but bonding with unit has merged subject with essence of the original
human test subject becoming a human Gen hybrid. Originally calling himself Zero,
in modern times he has now taken on the human name of William and seems to not
know his Gen past.
Age: Over ~150 Mekra
cycles (~150,000 Earth Years, Physically mid-20’s)
Subject - Sex:
Male /
Hair: Black
/
Eyes: Brown
Human Form - Height: 178 cm (~ 5.8 Feet)
/ Weight: 82 kg (~182 Pounds)
Armored Form - Height: 205 cm (~6.7 Feet)
/ Weight: 310 kg (~684 Pounds)
Present Status:
Member of the Human Canadian ACTF.
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Description:
Subject is the original Guyver created
by the Uranus, though originally defeated and killed by Zoalord Alkanphel. The
then dormant Unit was preserved in an Uranus ship when they left Gaia.
After the disaster that befell the Gen race this ship was captured by our
remaining forces and the Unit's history discovered. Hubero though was somehow
absorbed when he something triggered it to regenerate and combining his energy
from with that of original human host becoming the first though not perfect Gen
/ Human hybrid.
Studies of the hybrid lead us to the
conclusion that without more human DNA to study it would not be possible to use
the human species as a means to recover our race. Solom was sent to the last
known location of Gaia on the chance that some DNA might survive the Federations
attack. What he discovered was that the world was thriving after recovering from
a serve ice age.
With humanity re-discovered the
Warrior Projects began and Guyver 0 became the first test Guyver to be used to
push our own designed Unit's to and beyond their limits. Calling himself Zero he
settled in Atlantis the first true human civilisation. There their gladiatorial
battles where advanced by Kron one of our three master Zoalords to become Zero's
primary testing ground.. Zero settled to have a multi- generational family due
to his near immortality of being a Guyver and out living his first generation of
offspring.
The subject was then lost during that
tragic point in our history and was presumed destroyed until its recent
reappearance on Earth. Though it is unknown why he no memory of his life as a
Gen. Presently the host has sided with the Human Canadian ACTF movement in their
fight against Chronos.
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Present estimates of this Guyver type abilities have been compiled and
summarized below.
-PHYSICAL STRENGTH:
The Bio-Boost process results in the merger of the host and unit organism to
form a new hybrid form that both enhances host biology and augments it.
Essentially instantly transforming the host to reach their peak potential and
combined with the infusion of energy from the boost dimension and special
properties of the bio-boost organism results in a 100 fold increase in host
physical strength and essentially grants the subject the strength of 100 men.
-POWER/STAMINA:
The Bio-Boost process infuses the final Guyver form with a massive charge of
energy from the Boost Dimension, which is maintained with a continuous trickle
charge from the gravity control orb that continues to siphon energy from the
Boost Dimension. The trickle charge, however, isn't sufficient to power
the subject at full power continuously and thus stamina varies according to how
much energy is being expended at any point in time. Thus high powered
abilities like the Mega Smashers can only be used once or twice before taking
more than several minutes to recharge but as the charge is continuous it does
allow the subject to regenerate from virtually any damage that doesn't
significantly damage or destroy the Control Medal. Though, if the subject
is in safe enough condition to deactivate the unit then it is possible to fully
recharge in moments by re-activating as that re-engages the main Bio-Boost
process and thus fully recharges the unit in a instant but this leaves the host
vulnerable for the time it takes between transformations.
-SPEED:
Analysis indicate that the Bio-Boost process greatly increases host metabolism,
along with information processing enhancement due to CM interface. This grants
the Subject a running speed of up to 250 MPH. While the gravitational control
orb allows flight at speeds up to 300 MPH. Effective reflex speed is also
enhanced to up to 40 times normal and allows subject to perceive most opponents
as if they were moving in slow motion. Combined with Unit's enhanced hyper
sensory perception allows subject to react incredibly fast and accurately, while
not capable of catching a bullet subject is capable of blocking and redirecting
shots fired at unit and is capable of intercepting and destroying bullets in
mid-air with the head beam, as well as use the forewarning of enemy fire
detected with unit's hyper sensors to dodge most attacks.
DEFENSE SYSTEMS
-HYPER SENSES:
Subject's unit greatly enhances senses far beyond the normal limits and range
for a human, but the Unit's CM link to the host brain also lets it help process
the sensory information that come from the Unit's 3D sensory orb system, the
roving metallic orbs located on either side of the subject's head, granting
subject a near omnipotent awareness of his immediate environment. Also, since
the hyper sensors can also scan through obstacles, within its active sensory
range, it is nearly impossible to surprise Subject in battle. The effective real
time range of the Hyper Sensors have been estimated to be approximately 100
meters (~328 Feet) for active perception and up to ten times further for passive
perception. While the hyper sensors lets the host essentially perform a
extensive scan of a target's biology to the point that the host can distinguish
the difference between a human brain and a zoanoid's brain, as well as detect
when a opponent is about to fire a projectile or energy beam weapon and with
enough accuracy to usually dodge the attack or otherwise counter it with Unit's
own weapon systems.
-DURABILITY:
Subject's bio-armor is extremely tough and durable to the point that it usually
requires Hyper Zoanoid level attacks to damage it and can usually regenerate any
damage given enough time as long as the Control Medal isn't damaged or
destroyed. This has allowed subject to survive sonic and kinetic blasts
capable of shattering steel, intense heat in excess of 5000 degrees and even
only sustain negligible damage from the Guyver's own head beam infrared laser
that is easily intense enough to slice through steel I-Beams in a single quick
discharge. Though, vibrational type weapons, Gaster missiles, and similar
high range weapons can damage the unit significantly and of course anything more
powerful.
The CM itself is vulnerable to direct electrical shocks, because of the direct
host brain link, but is otherwise only vulnerable to certain sonic attacks that
can impair the function of the CM and eventually cause the host to lose
consciousness and the unit to self deactivate.
While the unit can be temporarily protected during the activation process as the
Bio-Boost process generates a worm hole event horizon around the subject as the
unit transitions from the boost dimension to normal space but this only lasts a
instant and otherwise can't be used tactically. Leaving the subject only
the ability to use its pressure cannon defensively by holding onto it and using
it to deflect attacks around the subject but this can allow the subject to
survive attacks that would normally be capable of instantly destroying the
subject.
WEAPON SYSTEMS
-HEAD BEAM:
The Head Beam Orb is a Infrared Laser emitter, which channels the internal
thermal energy of the unit as a directed energy beam. The essential
function serves as a heat vent for the unit but the Guyver effect and power
level renders this a effective weapon that can be effective on anything less
durable than a durability enhanced hyper zoanoid, along with enough speed and
accuracy to even intercept a bullet in midair. However, since infrared
energy is absorbed by the atmosphere the effective range is limited to only up
to 1.6 km (1 Mile) under optimal conditions but for full effect the target
should be within a couple hundred feet of the subject.
-GRAVITATIONAL POWER:
-Pressure Cannon:
A standard weapon of the Guyver is the ability to focus their unit's
gravitational power, from the Unit's gravity control orb, through their hands,
which contain gravity focusing organs, to produce a gravity weapon called the
Pressure Cannon. This weapon is essentially creates a virtual event
horizon, similar to the effect of a black hole but without the equivalent mass,
which evaporates upon impact but the spatial displacement produces devastating
localized effect equivalent to the damage that a artillery shell could produce.
Thus this is a weapon that's capable of blowing a hole clear through a standard
zoanoid and with up to three fired in quick succession a Guyver is also capable
of taking out most hyper zoanoids with this weapon, provided they don't have a
ability that negates the effects of the Pressure Cannon or otherwise disperses
it before impact, such as with a barrier shield or other protective field.
Even fired single handedly with only about half its power, this weapon is still
capable of blowing the head off a standard zoanoid and can cause grenade like
explosive effects when fired upon solid objects like walls, the ground, etc.
which can also be used tactically to distract or unbalance a opponent and can be
fired fairly rapidly with at least three discharges in quick succession that can
hit the target at nearly the same time for a accumulative effect that can help
against more durable targets.
-Kinetic/Gravitational Momentum Organs:
The unit has organs located on both forearms, and lower legs which allow the
transfer of gravitational energy form the gravity control orb into these organs
to allow the host to punch or kick harder than he normally would produce. This
allows him to instantly boost his momentum by a factor of 10 as his mass is much
lighter than it would be his proportion to this strength. The process is not
automatic and must channel that energy himself.
-MEGA SMASHERS:
The Guyver's ultimate weapon is the Mega Smashers, which are incredibly powerful
particle beam based weapon emitters contained within each chest plate. While the
energy output of this weapon can vary, each chest smasher cell is capable of
unleashing enough destructive power to destroy a skyscraper with the energy
equivalent of the power unleashed by an up to 100 kiloton explosion of TNT per
smasher cell and a beam duration of a split second on up to a full second.
Though, the energy reserves of the Unit only allow this weapon to be fired once
or twice before requiring more than several minutes to recharge and restore the
expended energy but with up to 200 kilotons of TNT worth of destructive energy
there is very few things that can withstand this attack.
The only weakness of this ability is the up to few seconds it takes to charge
and fire the attack, along with opening of the chest plate and exposing the more
vulnerable smasher cell, renders the subject vulnerable to attack until the
weapon can be fired.
-VIBRATIONAL SWORDS:
The unit forearms contains extendible vibrational swords. The subject’s
configuration of these weapons is a pair of elbow swords that can extend up to a
meter in length when extended. Basically the swords are a specialized form
of the bio-armor capable of vibrating at high frequency, generating a sonic
shockwave around the blade that effectively lets the weapon slice through almost
any material as easily as moving through air, except for shielded or other
vibrational weapons of equal power range but can be damaged like any other part
of the armor when not active.
-SONIC BUSTERS:
The unit's sound emitting orbs that are normally used for speaking can also be
used to create a weapons level sonic attack capable of causing a variety of
effects from exploding someone's head to essentially vaporizing a zoanoid(s)
within relatively close proximity. Only hyper zoanoid level beings have
shown they can withstand this attack but at point blank range they can still
cause Hyper, like Darzerb, to rupture their blood vessels and cause heavy facial
bleeding, blinding effects. These weapons can also be used to break
through walls, breaking it up into dust, and cause structures to crumble as they
are vibrated apart.
OTHER SYSTEMS
-CONTROL
MEDAL:
The unit's Control Medal is the single most important component of a Guyver
unit, regulating and controlling the Guyver unit and all its functions and
allowing the host, through a direct link to the host brain, to control the unit
organism and power of the Guyver. While appearing as a metallic orb, the Control
Medal has a crystalline molecular structure, with inorganic and organic
elements, that is essentially a extremely advance quantum computer that both
serves as a host brain interface and a computer system with limited A.I.
capabilities. This makes the Guyver possible but also poses its one
weakness as anything that can harm or impair the Control Medal can impair or
even destroy the Guyver.
The Control Medal also contains all the data of the host, DNA, memories and is
what allows the host and unit to be fully restored no matter the level of damage
as long as the CM remains intact but if a Unit remover is used on the Unit then
the CM will be erased and that data would be lost.
While the CM utilizes a direct host brain interface while the Unit is active,
the host maintains contact with the CM through special organisms on the host
back that maintain the link to the host nervous system and thus allows the host
to call the unit at will.
OTHER
TELEPATHY:
The range of the
subject’s Psionic powers are uncertain but has exhibited a powerful enough
telepathic power as to allow him to communicate with any sentient being he meets
as if he was speaking their native language, except for mentally shielded beings
like Guyvers, whom he must communicate through the organisms on his back that
allow all Guyvers to communicate in a telepathic fashion.
Whether subject will exhibit other psionic abilities is yet to be
discovered.
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