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Subject :
Extra
dimensional Humanoid Prototype Guyver Unit.
Code Name : GUYVER
XT
Host Name : Unknown
Race : Unknown
Home World : Unknown
Sex : Male
Age : Exact age unknown
<Speculated to exceed 50,000 years>
Height : 259 cm (~8.5
Feet)
Weight : 544 kg (~1,200
Pounds)
Previous Status : A
Powerful Alien Prototype Guyver from an alternate universe. Details unknown.
Present Status : Subject
is now in our universe and has allied himself with the Nova Guyvers, a
sworn enemy of the Creators. |
Description:
The
origin's of this unit are largely unknown, but from data revealed to our
CRTF counterparts, it is a prototype of the Guyver unit itself, but specially
designed to be joined to a being made mostly of Plasmoid like energy, having
very little of what we would call a 'physical' form. It was believed the
Creators experimented in this way as a forerunner to giving the unit the
ability to give themselves the same material form. The details of subjects
past and how he arrived in our universe has yet to be revealed, but it
is believed he somehow bypassed the "Great Barrier" through something called
the "VOID", for lack of a better name. Where he came in contact with a
mysterious object of power that granted him the power to enter our universe
before it disappeared back into the void, stranding the subject in our
universe. Damaged in the events that occurred just after his arrival on
our world, the subject is not as powerful as he once was but still retains
a power level on a par with a Warrior Guyver type 2 unit. Thus making the
subject a powerful ally to the Nova Guyvers. |
Present estimates
of this Guyver type abilities have been compiled and summarized below.
-Strength: The Unit's strength
has altered radically since it was first encountered. Originally with the
strength of 1650 men, The unit has been damaged and now the subject only
has the strength of 400 men. Though this figure is the subject's present
maximum, it can be raised by the use of a Plasma induction field. The use
of which will be explained later, but can more than double subjects' strength
to that of 1,000 men. Stamina varies according to subjects ability to maintain
energy reserves in battle.
-Durability: Characteristics
of subject's durability are grouped into three separate factors of Physical,
Energy, and Regeneration.
Physical:
Subjects' armor, though appearing similar to a standard units, is far from
being the same. Beneath a relatively thin outer casing, the armor is actually
a composite of bio-booster material and an unknown crystalline substance
with multi-dimensional properties. It is theorized that this unique composition
is what allowed the unit to bond itself to a primarily energy based life
form, forming a containment suit of sorts that allowed subject to exist
outside his native environment and granted subject a physical form. The
armor's unique nature is the primary reason the subject can easily regulate
the rate he can absorb, or release energy of nearly any type, as well as
redirect and control complex energy fields. This consequently makes the
subjects armor approximately three times harder to damage than standard
Guyver armor, but that is only a base rating as subject can easily manipulate
energy to vastly enhance units durability factors. The most notable advantage
of this unique armor is its tendency to regulate all ambient energy, including
the emissions of the ' Perceptual sense' of the Guyver organism, right
through itself without alteration. This limits an opponent to direct Sight
and Energy monitoring. If the unit is not in direct sight and is not actively
radiating an energy signature, then it is very difficult for any being
to detect Subject. Why the unit developed this passive cloaking feature
is unclear, perhaps an addition made by the AI when it became clear that
the host would encounter hostile 'children' units, but grants subject a
natural advantage in battle that is only surpassed by beings capable of
attaining total invisibility, like the Warrior Guyvers. |
Energy:
The multi-dimensional properties of the armors' crystalline structure not
only allows it to manipulate nearly any form of energy but also allows
unit to store vast amounts of energy, without affecting subjects mass density
and with incalculable efficiency that has only been rivaled by the equally
mysterious MATRIX from the Warrior Guyver 2 universe. It is this amazing
ability to store and manipulate virtually all forms of energy that gives
the XT unit its unheard of energy management potential, even of that produced
by hostile energy weapons. The only limitation appears to be the host tolerance
for handling the immense power of his unit. Considering the subjects previous
high power level, this may change. |
Regeneration:
Since subject was originally a mostly energy based being, the units ability
to regenerate was split between the host and itself. This limited units
regenerative ability to its own limited potential, unlike a normal Guyver
which uses its biological union with its host to generate a regenerative
potential equal to the level of the host/unit bio-boost. Consequently subject
has always had a limited regenerative ability that has impaired his ability
to recover from damage in battle, but unit can use its energy manipulating
ability to tap the regenerative potential of a nearby, friendly, Guyver
to both enhance its own regenerative potential and that of the Guyver being
tapped. Whether this limitation will change, is unknown at this time. |
-Speed: Ground Speed = 0 -
800 MPH at normal base power level. Flight Speed = 0 - 3,600 MPH at normal
base power level. Reflex speed ranges from a norm of 40-200 times normal,
but can be enhanced by AI and units ability to sense opponent(s) energy
to make subject appear to have a reflex speed of 1,000 times normal. The
use of a Plasma induction field can double subjects speed.
-Head Beam Orb is unique in
that it passes energy through a plasma lens to create an ultra high focused
beam of plasma energy to damage targets. The beam still functions like
a standard units but it seems to be only effective against lower level,
unshielded, enemies only, as the beam is ineffective against most beings
equal or greater than a Guyver. However the subject can use units energy
manipulating ability to turn the beam into a MASER (Microwave Amplification
by Stimulated Emission of Radiation) of sufficient power that it can cause
most unshielded targets to either melt or explode. Granting subject the
ability to affect an opponent indirectly, if too powerful to affect directly
with this weapon or just as a tactical option. The XT unit also possesses
two additional emitters nodes on the forearms
-Hyper Sensors: This unit's
hyper sense abilities range more toward the detection of energy fields
than material objects, while subjects can detect physical objects about
as well as a standard Guyver, his true talent appears to be the detection
and analysis of energy phenomena. Consequently, the hosts natural affinity
for plasma and other energy types allows the unit to understand more about
the nature of it's own energy systems and those of others than would otherwise
be possible. This lets the subject easily detect and identify the presence
of all but the most advanced cloaked being.
-Plasma Swords: Instead of
Vibrational Swords, unit has specialized focussing crystals in various
locations throughout the body. These crystals generate and focus a stream
of multitransphasic plasma energy into blade like columns, with amplitude
and length that can be adjusted by either the AI and/or host at will. The
unique nature of these energy blades allows them to be used in a similar
manner to standard vibrational swords but that is where the similarities
end. Subject can alter the properties of these blades at will to produce
a variety of affects ranging from simple blocking to explosive contact
discharge, the full range of these weapons have yet to be determined. Some
blades, most apparently the forward facing pair along the wrists, create
a more powerful, highly refined, variant that compresses the energy usage
of the larger emitters, along its arms, into a smaller and more tightly
focussed blade. These blades can vary in power according to the units needs,
but have been recorded to be able to easily slice through an opposing blade
of vibrational type, and are effective at blocking all but the most powerful
close quarter weapons.
-Gravitational Powers: Subject
does not possess a gravity control orb but can still use its energy manipulative
capability to affect ambient gravitational field. Allowing subject to shield
or deflect gravity based attacks and to affect his local gravity enough
to greatly reduce the affect of gravity and momentum on the physical mass
of his body. Actual flight is achieved by a energy charge field affect
that produces an extremely efficient propulsive force that the subject
can direct at will to fly. This later ability is not to be confused with
the much less efficient ionic based propulsion utilitied by such beings
as the Hyper Zoanoid Elegan type. Consequently, combined with the subjects
mostly energy based host body, the subject has the ability to move with
incredible speed and agility.
-Plasma Sphere: Using units
energy manipulating ability, subject can create an electromagnetic field
that he can channel and compress plasma energy. The plasma is an extremely
volatile mixture of positron and electron charges, seperated only by the
electromagnetic field used to contain the plasma. The plasma conducts and
sustains the electromagnetic field, thus ensuring containment of the weapons
charge until it strikes its target. The charge itself can vary but can
easily equal the power of a standard Guyver pressure cannon. Though the
blast generated by this weapon is more explosive in nature and can produce
secondary ionic radiation damage upon affected target.
-Phase Ability: The XT has
the capability to throw itself, and the host, into a phased state. Theoretically
this is an example of the unit taking advantage of the multi dimensional
properties of the crystalline material integrated in units armor. Thereby
removing the threat of physical attacks. In such a state, subject is only
susceptible to damage from energy weaponry, which will effectively short
out the phase effect and leave him slightly dazed from the power backlash.
-Shield System: Once more,
using the native Plasma abilities of the host, The XT can utilize a power
plasma shield. Though presently in an apparently crippled state, the XT
unit can still utilize the Plasma Induction capability with the shield
system for a variety of effects, these will be explained in further detail,
at the end of the data file.
-Plasma Smasher: A primitive
megasmasher that does not utilize the later particle beam technology of
its counterpart. Instead, it creates a focused beam of raw plasma energy.
Similar to the plasma sphere in composition, the plasma stream produces
enormous destructive power upon contact with a target. However, unlike
the plasma sphere, the interaction of positron and electron charges accurs
even as the beam is being fired. The resulting energy release within the
plasma stream produces an EMP field that is itself channeled through the
beam to the target. This intense EMP radiation can effectively damage shielding
of most types, up to the W'kar class. Against targets resistant to the
EMP affect, subject can effectively tune the plasma stream to convert the
EMP energy to convert nearly entirely into the microwave spectrum, creating
a MASER affect that greatly enhances the beams ability to cause an unshielded
target to either melt or explode. This weapon can also utilize bio-energy
generated by subject, exactly how and why such energy is generated by subject
is unknown at this time, but allows subject to unleash a massive pulse
of bio-energy upon command. The normal red color of the beam will shift
to a deep emerald green, this alteration will happen either on command
of the host, if Bio energy would be a more effective weapon, or if the
unit's plasma stores are drained to a level that they cannot support the
beam alone. This weapon is very draining on the unit's energy reserves,
so repeated usage can leave the unit desperately low of both Plasma and
Bio energy. Resulting in an inability to function. Though subjects present
condition greatly weakens his ability to use this weapon, the subject can
still generate a destructive blast potential greater than that produced
by the Hyper Smashers of a Gigantic Guyver.
-Portal: Using a latent ability
in the host, subject can channel negative energy from another dimension
to open up stable quantum wormholes on command. Granting the subject the
ability to travel nearly instantly to anywhere in the universe.
-Bio Rhythmic Cannon: The subjects'
ultimate weapon. Its function is the perfect melding of Plasma and Bio-energy
technology. Using a miniature version of its own Plasma shielding, the
XT unit can charge a new form of energy attack. This new type of energy
has been referred to as "Bio-Plasm". By injecting this Bio-plasmic energy
into a small energy shield sphere, the Unit can create a weapon of unrivaled
power. The truly unique effect of bio-plasm is that it is self sustaining,
in that as long as it can find other forms of energy to drain into itself
that it can maintain and even grow in power. Consequently, this weapon
will also drain a target of all energy on contact. Boosting its own power
level, even as it destroys the target. Normally this energy might be lost
after it strikes a target, but, by using its own shielding to contain the
weapon, the unit has developed a method of control that lets it direct
this attack to whatever ends its host desires. Though a severe backlash
results at the moment the weapon is either dissipated by the will of the
host, or by an even more powerful attack. This backlash will burnout and
fuse *all* of the Units weapons systems, and most of its general systems
as well, leaving subject nearly helpless while it heals itself, which,
considering its slow regen rate, makes this a weapon of last resort.
-Plasma Induction: Simply put,
the unit charges the Plasma Smasher cells as if it were going to fire them.
The weapon then converts and tunes the plasma charge into a highly refined
and energetic state. The unit then siphons this energy back into its systems,
which can be used for a variety of effects. Most notable of these being
concentrating the energy outputs of all its Plasma Sword emitters into
one emitter, doubling and trebling the weapons fearsome destructive power.
The energy can also be transferred to the shield system, enhancing the
shield barrier and allowing it to be pushed out in a single rapid flare
which will disintegrate any unshielded material that it passes through.
Also using the Shield system, the XT can collapse the barrier in on itself,
increasing its durability tremendously, and also enhancing strength and
speed. Utilizing the induction in this way, surrounds the unit in a distinctive
aura of plasma energy. These basic attacks can be altered to form other
effects, such as the Plasma Tsunami technique, which compresses the shield
flare attack into a single pulse that expands out in a 360 degree ring
shape from subject, increasing the range of the flare to nearly half a
mile.
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Subject Using
Plasma Induction
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-Additional information: AI
(Artificial intelligence) System. Though all Guyver units have a limited
AI system, this is the first unit to have a fully sentient AI. This was
probably originally intended to help the Creators with their experiment
but even they must have been surprised when the AI achieved true sentience
and allying itself with the host in opposition to its former masters. Since
the subject originates from a parallel universe, it is unknown if a similar
circumstance caused the Creators of our own universe to set the present
limitation on their Units. It is also hypothesized that this units high
level of sophistication, even though it was a mere prototype, is because
of the AI's ability to adapt the armor. It is unknown to what extent this
adaptability works, or what truly triggers the change, but it is reasonable
to assume that the AI is at least partially responsible for it.
-Unconfirmed reports indicate
the XT unit has supposedly been active far longer than any other known
Guyver. In that time the host has gained immense knowledge of himself and
the unit. The knowledge is also part of the AI intelligence as well, thus
allowing the host and AI to work together as a perfect melding of separate
intellects. The XT unit and its host are a viable and unavoidable danger
to
the Creator race. Approaching near agelessness, the XT is a warrior of
experience beyond the ken of many younger races. If the subject ever considers
us as an enemy, as have the Grakkens, then have no fear of overestimating
his abilities. Fear instead, ever underestimating this dangerous individual.
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