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Subject : European
variant of US mass produced Wolf series battle armour
Code Name :
Euro Blue Wolf Armour
Height : 275
cm (~9 Feet)
Weight : 500
kg (~1100 Pounds) plus weight of user
Status : Used
by enemies of Chronos.
Description: This
armour type was originally designed prior to the US acquisition of advance
technologies from its Area 51 base. So it possesses none of the more advance
technologies utilized by the US Green series on up, this allows the US to
easily sell this armour to its allies without fear of letting any of their
enemies, or competitors, getting access to their more advance technologies,
but despite its technological limitations. The armour has proven itself a
very versatile and powerful weapon that should serve our allies well in the
ongoing war against Chronos and has shown itself capable of killing most
low level zoanoids with relative ease.
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Present estimates of this
armour type abilities have been compiled and summarized below.
-Stamina: Unit possesses an advance,
twin ejectable, micro fusion power reactors as its primary power source.
Fuel is hydrogen based and is stored throughout armour within a porous cellular
membrane that prevents ignition of fuel prior to its use, additional fuel
is extracted from the air via molecular sieve vents. This gives armour extensive
reserves and operational range, though actual limits are determined by how
the armour is used as fuel is also used to power armour's propulsion systems.
The armour can operate at maximum power for a limit of 2 hours without
refuelling,
but standard operational use allows armour to be used for up to 48 hours without
refuelling. The armour also has auxiliary power systems that include a highly
efficient fuel cell and several mega watt capacity dynamo type capacitors
for emergency power boosts.
-Weapon Systems:
Armour's
Gauntlets, which possess additional shielding, can be combined with armour's
advance thruster system, allowing for a power attack similar to a Gigantic
Guyvers power punch. Additionally, the Gauntlets can be quickly extended,
for a distance of three feet, with high powered hydraulics for additional
reach. Other options include actual firing of Gauntlets while tethered to
unit via a fast retract cable system that also allows armour to channel its
full electrical power to its target and then quickly pull back the Gauntlets
into place. The final option is to fire the Gauntlets without the cable,
in this mode the Gauntlets essentially become self guided missiles that explode
on impact for a last ditch long range attack. The power of each attack option
varies upon its successful application but can easily equal the power of
an armour piercing tank shell, or approximately as powerful as a Guyver Pressure
Cannon when both Gauntlets are used.
-Physical Strength: Armour
has approximate strength of 20 men, making armour 30 percent stronger than
a Gregore type zoanoid, though armour has advance thruster design that allows
it to boost strength to that of 30 men for short bursts and/or power attacks.
Alternatively the armour can use its auxiliary power systems, as well as divert
its shield energy, to boost its strength by 25% but this renders armour more
vulnerable to attack and increases the wear and tear on the armour, thus reducing
its operational range significantly.
-Sensory Perception: Unit's
sensory enhancement system is the same as the US Blue type V1 armour, but
contains a more advance software package that allows pilot to customize HUD
parameters and display(s) to suite their personal needs more efficiently.
-Durability: Armour is
lighter than the US Blue type V1 armour but improved structural design and
materials gives it the same durability. Armour also has an energy shield
system derived from previously theoretical Earth based technology designs,
allowing unit to maintain a low level shielding to boost its durability so
it can withstand anything up to a Vamore bio laser blast for at least one
direct hit, and doesn't use any of the technologies the US acquired from
Area 51. This allows armour to have an acceptable durability rating without
threatening the US monopoly on advance armour technologies.
-Speed: Armour does not
enhance its user's reflexes but has a superior range of mobility compared
to the US Blue armour type V1. Advance thruster systems allow for both strength
enhancements and high acceleration rates for delivering physical attacks.
When in hover mode, armour can reach speeds up to 362 KPH. In flight mode,
armour can reach speeds up to 603 KPH but can divert all power to propulsion
for a top speed of 724 KPH but is unable to defend itself while in this mode,
as both power requirements and flight dynamics prevent it, unless unit is
only hovering.
-Upgrades: The armour was
not designed to be directly upgraded but the unit is dexterous enough to
handle standard weaponry that has been modified to accommodate the armours
size. Though the US does offer its allies the option to have a customized
unit(s) built, the price is increased from 10 million US dollars to 20 million,
but modifications basically consist of having Blue type V1 armour weapon
systems built into unit, but removes the ability to fire Gauntlets, along
with an additional micro fusion reactor to help power weapons and increase
shield power by 20%. So specialized versions of this armour type are not expected
to be deployed in large numbers, at least outside of the US and Canadian
territories.
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