Unit Name: W'Kar Reproduction Unit Version 6

Common Name: Deus (D-ace)

Unit Height: 16 foot 9 inches

Host Height: 5 foot 7 inches

Unit Weight: 5400 lbs

Host Weight: 165 lbs

Avg. Bio Level: 72056

Host: Sho Fukamachi

Alignment: Leader of Zeus Thunderbolt, Kronos attack fleet within the Anti Advent Republic and 2nd in command of the W'Kar Battleforce

Sho Fukamachi originally died on earth on the first encounter with the Jy-taki. But later the creators revived him and converted his unit as well as him into an almost exact image of Malice, who has the 5th Reproduction. After escaping the creators, Deus and Malice worked together for 15 years until they split ways after Malice killed Sho's friend Agito Makashima. Now in charge of Zeus Thunderbolt, Deus is the strongest being within the AAR.

 

Speed and Durability
 

Speed: Deus can move over ~30000 MPH and fly over ~95000. In all environments the speed can be boosted to light speed (approx. 180,000 MPS).

Strength and Durability: Deus has a base strength of 5000 men with the ability to increase it to 6000 if needed. Deus is by far one of the most Durable W'Kar with the power to withstand upto a 8X Guyver Mega Smash unshielded and is enhanced with a natural energy dampening field, resulting in a 10% decrease in all energy weapons fired on him, and the ability to heal at paces of 50X that of a Guyver and if the Bio Control System is functioning at primary survival, will dampen the hosts weapon system giving the host 200X healing for as long as deemed necessary.  With full shielding methods, Deus can withstand upto 100X a Guyver Mega Smasher. Deus is unique in his ability to armor himself using his shoulder extensions into a Gigantic Cocoon like encasing allowing him to withstand upto 300X a Guyver Mega Smasher, but leaves him unable to move or fight back at all.

Hyper senses: Powerful hyper senses allow Deus to track multiple targets and energy signatures upto 10 miles away and track a single target or signature at a 50 mile range. Deus senses can penetrate hyper space and detect all forms of cloaked beings.

Weapons System:

Head Laser: Powerful plasma based discharge approximating twice a Guyvers Mega Smasher. Subject has 5 laser orbs which can be fired simultaneously for an attack of 6X a Guyvers Mega Smasher or produce a mini gun like effect.

Pressure Cannon: Can be formed from Gravity or Raw energy, both forms result in a weapon of 16X a Guyver Mega Smasher and can be fired in wave or beam like forms. Cannon can also split into multiple cannons, each a fraction of the split and can track opponents. Unit has the ability to fire upto 4 Pressure Cannons at once that can be directed to different, or the same target for a combined effect.

Plasma Swords: Composed of a Vibrational Sword infused with a Plasma Compound. Can cleave any normal Vibrational Sword or Gigantic Level. Single elbow mounted. Plasma Blades can be increased with a powerful bio energy aura, resulting in an explosion of 2X a Smasher upon contact with a surface.

Power Punch: Coating his arm in a powerful energy aura, Deus can hit his opponent with the power of 5X a Guyvers Mega Smasher, with both hands he can double the effect as well as drain both fists energy into his Pressure Cannon to add a 7X guyver mega smasher boost to each cannon.

Bio Energy Control: Using the various orbs located around his body, Deus can fully control his bio energy in highly versatile forms. They can be used to highten his strength, speed or durability for upto 10 seconds at 2X their normal capacity. They can also be used as weapons to control weather, create bio energy weapons of all forms, lightning attacks etc... each attack resulting in damage from a simple 9 mm bullet, to 60X the power of a Guyver Mega Smasher.

Mega Smasher: The Mega Smasher has shown a power range over 90X that of a normal guyver, with the extra effect of hyper space piercing allowing no possible route of escape. Mega Smasher can be combined with all other weapons to create a powerful single directional blast of 200X the power of a Guyvers Mega Smasher.

Energy Draining: Deus has powerful draining and can charge himself back to full strength in as little as 30 seconds.

Hyper Cannon: Like Necro W'Kar, Deus can fire the Hyper Cannon. This weapon can be used at levels of 75X a Guyvers Mega Smasher, and has shown the ability to fire upto two from each palm. Unlike Necro W'Kar, this cannon does not drain Deus and he can use the weapon constantly without power loss. This weapon is also one of those that affect hyperspace.

Other Advances

Control Medal: Control Medal is enhanced over all W'Kar Reproduction. Contains a Bio Control System that allows the host to be active even in the Self Defense mode. If the Bio Control System is damaged a back up Friend or Foe system is used instead. Uses over 25X the energy storage of a normal unit and cause very little wear to the user, even after excruciating battles. Control Medal can also repair itself at accelerated paces without loss in normal control or power.

Cloaking: The unit can make the armor appear as anything. So it can give a chameleon effect, or keep the armor on and appear as clothing.

Hyper space Orb: The unit also can send the host into Hyper Space to recover from battle or teleport. A battle backup transports the control medal into hyper space so it can remake the host's body without interference. The host must activate this system, it never does so automatically. Also has the ability to create the Hyper Cannon.

Bio Control System: Deus Bio Control System is the most advanced ever encountered, giving the host a separate brain, so to speak, only made to protect the host. This system is much more advanced than the standard guyvers self defense system as it makes intelligent decisions based on the opponent, where as a normal system would fight non stop until the target is destroyed. This means this W'Kar does not have to rely on himself during battle, for if the unit decides that the host is in dire circumstances, it will automatically teleport away to a random location saving the host from certain death. This is also helpful as the system can help the subject in battle by acting as a second host for the armor, allowing Sho Fukamachi to fight with all his concentration on one target, and the system acting against another. Surprisingly the use of two host brains does not affect the fighting power of either host brains. This advanced bio circuitry is by far mostly unanalyzed and may prove to later be of other services, but is unknown at this time what those will be.

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